Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Drake Clasher is incapable of either flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defence.
Advances from: | |
---|---|
Advances to: | Drake Gladiator Drake Slasher |
Cost: | 19 |
HP: | 43 |
Movement: | 5 |
XP: | 45 |
Level: | 1 |
Alignment: | lawful |
ID | Drake Clasher |
Abilities: |
sword blade | 5 - 4 melee | ||
spear pierce | 6 - 4 melee | firststrike |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 30% |
fire | 50% |
cold | -50% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 30% |
Cave Wall | 99 | 30% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 2 | 40% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Snow | 3 | 20% |
Swamp | 3 | 20% |
Village | 1 | 40% |